Documentation| duration | The duration of the animation. Values:
time
|
| begin | Specifies the time to begin the animation (ms or s). Values:
time
|
| end | Specifies the time to end the animation (ms or s). Values:
time
|
| type | Specifies the type of animation. |
| name | The name of the style or attribute that you wish to use. If you want to use a style, set your type to "style". If you want to use an attrible, set your type to "attribute". Values:
identifier
|
| from | The initial state of the animation |
| to | The final state of the animation |
| dynamics | modifiers to the linear motion of moving objects |
| fill | When specified on an animate tag, Boxely will restore any styles changes when the animation if done. Values:
remove
|
In addition to being able to animate attributes along a linear timeline, Boxely has the idea that an attribute can be animated at a set time. These animations are called "set animations" and can be used to compliment any animation you're building. The premise of a set animation is that you can set the value of an attribute at a predetermined time. For instance, if after 10 seconds you want a box to change its hidden attribute to true, a set animation can be setup to assign the value at the predetermined time.
| duration | The duration of the animation. Values:
time
|
| begin | Specifies the time to begin the animation (ms or s). Values:
time
|
| end | Specifies the time to end the animation (ms or s). Values:
time
|
| type | Specifies the type of animation. |
| name | The name of the style or attribute that you wish to use. If you want to use a style, set your type to "style". If you want to use an attrible, set your type to "attribute". Values:
identifier
|
| from | The initial state of the animation |
| to | The final state of the animation |
Terminology used in this reference:
none | Modifies the object to move in a linear curve. ![]() |
smoothSpline | Modifies the object to move in a linear curve that eventually slows down as it approaches its stopping point. ![]() |
ease | See the dynamic smoothSpline. |
smooth | Modifies the object to accelerate to a linear curve then decelerates. ![]() |
sSpline | Modifies the object to move slightly before the starting point, then move forward linearly to slightly beyond the end point, and finally moves back to the end point - similar to how the figure 's' is shaped. ![]() |
accelerate | Modifies the object to gain speed over time. ![]() |
gravity | Modifies the object to bounce back when it hits its end point. ![]() |
spring1 | Modifies the object to demonstrate elasticity when it reaches the end point. The difference between the springs are levels of elasticity. ![]() |
spring2 | Modifies the object to demonstrate elasticity when it reaches the end point. The difference between the springs are levels of elasticity. ![]() |
spring3 | Modifies the object to demonstrate elasticity when it reaches the end point. The difference between the springs are levels of elasticity. ![]() |
spring4 | Modifies the object to demonstrate elasticity when it reaches the end point. The difference between the springs are levels of elasticity. ![]() |
spring5 | Modifies the object to demonstrate elasticity when it reaches the end point. The difference between the springs are levels of elasticity. ![]() |